Can’t talk right now, I’m busy playing World of Warcraft.

Wednesday, April 27th, 2005 @ 1:47 am | Pop Culture

It appears that I have neglected to update this blog for the last two weeks. You see, I was busy. Well, not really. Just distracted.

I decided to take the plunge and try out World of Warcraft, Blizzard’s new MMORPG (Massively Multiplayer Online Role-Playing Game). I was a big fan of Blizzard’s Diablo series, but D2 was starting to show it’s age.

I never thought it was worth paying $15 a month to play a game like Everquest. But the reviews for WoW were good, and considering Blizzard’s track record, I decided to give it a go.

When it comes to video and computer games, among other things, I’ll take an intense interest in it for a few days, or perhaps a couple of weeks at best. Then I get bored and it goes back on the shelf. But with an online RPG like WoW, you never run out of things to do. There’s always something new to explore, another quest to be run. Goodbye free time!

The addictiveness of MMORPG’s like Everquest is legendary. Hardcore players have dubbed the game “Evercrack,” and it has been blamed for broken marriages and even a suicide.

Everquest in general required massive amounts of time to progress in the game. Many hours were required just to level your character, and a brisk and profitable off-line market existed for high-level characters and rare weapons. Oddly enough, for those who were most addicted to it, the game stopped being fun and started becoming an obsession, with social climbing, loot gathering and a Pavlovian system of rewards. Not to mention the constant grumling about Sony’s stewardship of the game.

World of Warcraft isn’t necessarily immune to all these problems (especially with players grumbling at Blizzard for supposedly ‘ruining’ the game), though it has made many improvements. For one, it doesn’t take hours of playing to level. You can have fun playing for just an hour or two (though it’s just as fun to play longer). The game actually rewards you for logging out, by giving you double experience commensurate to the amount of time you were logged out. And I’ve noticed that some players are genuinely concerned about other players who act rude, or those who take it a tad too seriously.

But still, WoW is just immersive enough that it could be dubbed “World of Warcrack.” (If no one else has already thought of this clever joke, then I take credit for it.)

My interest in WoW prompted me to do something I haven’t done in years: programming. I spent the last few days programming a script for use with in-game macros.

I’ve got two finals coming up next week, so I’ll need to focus on other things for a while. After all, it’s not like I’m addicted or anything :-P

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